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10 Long NES Games That Take Forever to Complete


In the NES era, games were typically on the shorter side. Games like Donkey Kong were ports of arcade hits, and without having to worry about quarters, players could breeze through them in a single sitting. However, a handful of NES games pushed the limits of its 8-bit hardware and created expansive games that kept players busy for a long time.

While the longest NES games might still be short compared to modern epics, they still required serious investment from players. Many of these games implemented features like complex save state batteries and lengthy password systems that helped players track progress over weeks or months. These NES games can’t be beaten quickly, but that makes them even more rewarding.

The Legend of Zelda 1986 NES gameplay
The Legend of Zelda 1986 NES
Image via Nintendo

Link’s debut adventure completely revolutionized what players expected from a home console game by dropping them into a sprawling, non-linear fantasy kingdom without a map. Progressing through the land of Hyrule requires exploring dozens of screens, burning random bushes, and bombing suspicious rock walls to uncover hidden dungeon entrances.

The longevity of The Legend of Zelda is further extended by the demanding difficulty of the late-game labyrinth layouts. Navigating the dark corridors requires careful inventory management, as missing a crucial item like the magical shield or a specific candle can completely stall progress and force players back to the start.


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Baseball Stars Takes Multiple Hours to Complete One Season

Baseball Stars NES gameplay
Baseball Stars NES
Image via Nintendo

SNK brought a revolutionary sports simulation experience to the console by introducing a deep, fully customizable franchise mode that operates like a traditional role-playing game. Instead of simply playing a standalone exhibition match, gamers must create a custom team, hire players on exclusive contracts, and manage finances over extensive multi-game seasons.

Building a competitive roster requires a massive time investment, as users earn money from stadium attendance to slowly buy stat upgrades for their athletes. The sheer length of a full championship run in Baseball Stars can span dozens of hours depending on the customized season settings.

Nobunaga’s Ambition Required Extreme Strategic Planning For Every Campaign

Nobunaga's Ambition menu screen NES game
Nobunaga’s Ambition menu screen NES
Image via Koei

This grand strategy title from Koei requires a monumental amount of patience as players attempt to unify feudal Japan under a single ruler. Nobunaga’s Ambition requires managing dozens of distinct territories, each demanding careful attention to tax rates, food distribution, military conscription, and civilian health.

A single turn can take a significant amount of time to process as players weigh diplomatic alliances, trade deals, and the constant threat of natural disasters like floods and famines. Combat sequences are equally deliberate, utilizing turn-based tactical grid maps where terrain positioning and soldier morale completely dictate the outcome.

Wizardry: Proving Grounds of the Mad Overlord Left Players With No Room For Error

Wizardry: Proving Grounds of the Mad Overlord gameplay main character
Wizardry: Proving Grounds of the Mad Overlord gameplay
Image via Sir-Tech

As one of the earliest computer role-playing game ports on the system, Wizardry: Proving Grounds of the Mad Overlord presents a notoriously brutal first-person dungeon crawl that refuses to hold the player’s hand. Gamers must create a six-character party from scratch and descend into a multi-level maze filled with invisible teleporters, dark zones, and lethal traps.

Progress is agonizingly slow because the game does not feature an auto-map system, forcing players to use actual graph paper to sketch out every single step. The true time sink of this title stems from its punishing difficulty and the ever-present threat of permanent character death. Countless hours must be spent grinding low-level monsters to survive the hazards of the lower floors.

The Bard’s Tale Combined Large Party Compositions and Complex 3D Mazes

The Bard's Tale Title Screen with a bard singing
The Bard’s Tale Title Screen with a bard singing
Image via Interplay Productions

This massive fantasy epic expands on the traditional first-person grid crawling formula by dropping players into the massive, snow-covered city of Skara Brae. To defeat the evil wizard Mangar, a custom party of adventurers must thoroughly map out an expansive overworld before tackling multiple multi-floor dungeons like the catacombs and the silver tower.

The sheer density of the labyrinth layouts ensures that progress is measured in hours per floor, with riddles and spin traps regularly disorienting the player into making mistakes. The combat encounters of The Bard’s Tale are incredibly frequent and often feature massive groups of up to 99 enemies at once, turning standard random battles into drawn-out wars of patience and careful planning.

Ultima III: Exodus was a Grind-Heavy Experience With Several Mysteries

Ultima III: Exodus menu screen NES
Ultima III: Exodus menu screen
Image via Richard Garriott

This pivotal entry in the classic computer franchise established the blueprint for party-based console role-playing games while retaining a massive scale. Ultima III: Exodus requires players to guide four adventurers across the vast kingdom of Sosaria, talking to cryptic townspeople and sailing perilous oceans to locate hidden symbols and mystic cards.

Dungeons are rendered in a primitive first-person perspective where light sources constantly burn out, adding to the time spent wandering in circles without being able to see ahead. The final confrontation with the mechanical entity Exodus requires a specific sequence of items that can only be obtained through dozens of hours of thorough global investigation.

Dragon Warrior III Opens an Alternate World to Explore in the Post-Game

Dragon Warrior III NES gameplay
Dragon Warrior III NES
Image via Chunsoft

Enix delivered an absolute masterpiece of early JRPG design that expanded the scope of the console library by introducing a vast dual-world map structure that felt larger than life. Players begin the journey in Dragon Warrior III by creating a custom party at the local tavern, embarking on a quest to defeat the archfiend Baramos that eventually spans an entire secondary underworld.

The sheer size of the geography ensures that simply walking from one town to the next represents a significant investment of time. The depth of the game’s class-changing system encourages players to spend hours resetting character levels to mix and match powerful spells and physical attributes to create ultimate warriors.

Ultima IV: Quest of the Avatar Tasked Players With Eight Distinct Moral Virtues

Ultima IV: Quest of the Avatar NES gameplay
Ultima IV: Quest of the Avatar NES
Image via Sega

Diverging from typical fantasy narratives, this massive adventure focuses on spiritual enlightenment and moral philosophy rather than defeating a traditional dark lord. The objective of Ultima IV: Quest of the Avatar is to master eight distinct virtues by performing specific ethical actions throughout the massive world of Britannia.

The final descent into the Stygian Abyss represents one of the most grueling dungeon crawls on the platform, requiring a massive checklist of specific magical artifacts. The sheer cerebral nature of the quest, combined with the vast open-world exploration and the necessity of engaging in endless dialogue, results in a monumental trek.

Dragon Warrior IV Provided Gamers With Five Massive Chapters and a Final Act

Dragon Warrior IV NES key art
Dragon Warrior IV NES
Image via Enix

The fourth entry in the beloved series structuralizes its immense length by dividing the overarching narrative into five distinct, character-driven chapters. Players must complete independent storylines for a soldier, a tomboy princess, a merchant, and twin sisters before finally taking control of the main hero in the final act.

The final sequence of the game requires players to navigate an incredibly long multi-stage final castle filled with powerful sub-bosses and random encounters that will test the player’s skills that were built throughout the game. The incredible story depth and mandatory level grinding easily cement this title as a 30-plus hour experience.

Might and Magic Book One: The Secret of the Inner Sanctum Took Plenty of Manual Labor to Complete

Might and Magic Book One: The Secret of the Inner Sanctum gameplay
Might and Magic Book One: The Secret of the Inner Sanctum
Image via New World Computing

Taking the crown as the ultimate test of endurance on the NES platform, this massive port delivers an astonishingly dense first-person western role-playing experience. The world of VARN consists of multiple interconnected outdoor regions and massive underground caverns, all built on a strict step-by-step grid movement system.

There are no in-game maps or directional markers, making completion practically impossible without filling an entire notebook with hand-drawn coordinates. The sheer mathematical depth, enemy variety, and sprawling geography can easily demand over fifty hours of grueling gameplay to uncover the final secret.


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